https://www.deviantart.com/loustica/art/Selphia-The-Map-EN-659930101
English:
There's Selphia's map!
A few details about it:
- Lordnath is the capital of Selphia where every folks meet.
- Salima is an earth for Beast-Men only because of the Nations War. Most
of them live on high towers, as they neighbours are Dragons. Beast-Men
are Humans who can transform themselves in animal, more or less fierce.
Their human appearances give a clue of their animal inside. Some of them don't want or can't become human again after changing into beast.
- Laonia is the land of Dragons and the last Wyverns and Griffins. Just like
Beast-Men, some of them can transform themselves into humans but it's
becoming more and more rare.
- Yohnt is the Humans land. They are the one who has begun the Nations War and their punishment is that they
live in the Grief Rift, which is a big hole in a mountain that no one
could ever climbed. Centuries have past and Humans now don't know a
thing about the "outside" universe near them, only legends. Their skin
is very fair because the sun does not appear a lot because of the
mountain. They are great blacksmith, mining is the most important part
of their lives.
- Tereph is the Elves (and Great Elves, who's able to control element magic) lands, full of threes and flowers. A milennium
three is in their Lush Forest.
- Riün is a dry earth where Sprites live, in rocky mountains called "The Drylands of Giants". This folk do like humor . . .
- Meliew is very wet, not like their neighbouring. Nymphs live in underneaf water cities, in the Lake of Hope.
- Byzahm, the place for Gnomes. They live in great valleys, like the Rock Valled and the Mont Aaron.
- Anton is where Dwarves live. They trade their stuffs between other
country and cities. Are long-dated friend with Gnomes. They have not
really suffered of the Nations War but they have participated with their allies.
- Crestia, island of Mermaids. The live in a remote island. One has to pass Laonia to get in it.
https://www.deviantart.com/loustica/art/Selphia-La-Carte-FR-658789038
Français:
Voici la carte du continent de Selphia!
Alors, quelques détails:
- Lordnath, la capitale de Selphia, où toutes les races se réunissent.
- Salima, la terre dédié au Homme-Bêtes suite à la Guerre des Nations. La plupart vivent dans des tours hautes, étant les voisins des Dragons.
Les Hommes-Bêtes sont des êtres humains qui peuvent se transformer à
animal, plus ou moins féroce. Leurs apparences humaines donne un indice
sur leurs transformations. Certains ne peuvent pas redevenir humains et
reste sous cette forme.
- Laonia, terre des Dragons et des derniers
Griffons et Wyvernes. Tout comme les Hommes-Bêtes, certains peuvent se
transformer en humain, mais ils sont de plus en plus rare.
- Yohnt, les Humains ayant déclenché la Guerre des Nations, ils se sont retrouvé
enfermé dans le Puit d'Amertume, un cratère refermé sur lui même,
impossible à escalader. Depuis, ils font ce qu'ils peuvent pour en
sortir, sans succès. Les siècles ayant passé, ils ne connaissent
désormais rien du monde qui les entoures mis à part quelques légendes.
Ils ont la peau très clair, voyant le soleil rarement à cause du
gouffre. Ce sont des grands forgerons, vivant principalement dans des
mines.
- Tereph, la terre occupée par des Elfes, peuple proche de la
terre et des plantes, ainsi que les Grands Elfes, qui maitrise de la
magie élémentaire. Un arbre millénaire se trouve dans leur Forêt
Luxuriante.
- Rïun, au sol désertique et sec, où vivent les Lutins et Farfadet, dans des montagnes rocheuses nommé Les Terres Sèches des
Géants. Cette race a beaucoup d'humour décidément.
- Meliew, une
terre très humide contrairement à ses voisins. Elle est peuplé par des
Nymphes, leurs villes se trouvent sous l'eau, dans le Lac de l'Espoir.
- Byzahm, le peuple des Gnomes. Ils vivent dans de grandes vallées, comme la Vallée du Roc et le Mont Aaron.
- Anton, les îles des Nains. Il marchandent souvent entre les autres
villes. On une amitié de longue date avec les Gnomes. N'ont pas vraiment souffert de la Guerre des Nations, mais y ont participé pour épauler
leurs alliers.
- Crestia, l'île aux Sirènes. Elles vivent sur une île reculé. Il faut passer par Laonia pour y accéder.
Untitled
Selphia is the name of the continent. What is considerated a goddess is in fact a star, one of the last in the sky.
Everyone on Selphia has the soul of some other stars, their fate united like the constellations they were in the sky. Lërianna was Selphia’s sister. A soul she’s been protecting more than others, explaining how she made it out alive from her peripeties (Divine interventions/Deux ex machina).
Selphia turned into a black hole to absorb the remaining of lights/stars/souls in her before her system died, finding a new place . The energy of that transformation create a new sun, much smaller, but enough to maintain that star alive.
Selphia isn’t a planet, it’s a part of herself, a chunk of her soul, in an ocean of void, like a cuddle.
“Why would you care about death? You are immortal.”
“That’s where you’re wrong, child. Did you not understand yet? I am but a star, burning, consuming.
Each time one of you die, I lose more of myself. I try to bring them back. Their souls, but I cannot create life.
Death allows life to grow anew.”
Prelude — Lërianna’s tale, in Yohnt
"Time is a never-ending flow, like a dance. An endless cycle of ticks and tocks, never knowing which will be your last."
– Siva Teine, the time ballerina sprite, Selphia's Remembrance
Solarpunk
Are there any unique abilities to your fantasy races?
Gnome
You forget because you’re living. Because if you could remember everything from your past lives, you wouldn’t be living anymore. Without life, there is no change. Only stillness would remain, and that isn’t living. Moving on, adapting, thriving, is the meaning of life. Living to build a future. May it be today, or tomorrow. The past only matters to give sense to the presence of time. It’s part of the mechanism of the world, but not its main gear.
Selphia's Remembrances
Locations, Culture & Folks of Selphia
Lordnath — Capital City
The capital city of Selphia’s continent, where all folks live in semi-harmony to share their traditions.